

The problem was that sometimes it took so long that I had to Alt-Tab to read something other than reading the same tips for the hundredth time. Running off a SSD, sometimes the loading times were fast around 10 seconds and sometimes they took over 1 minute and a half, specially if I Alt-Tab'ed. Off-topic, but as for awfully long loading times, Control pissed me off with them, where I have no problem with loading times in most games. Yes, unfortunately a lot of Switch ports - specially from AAA games - only amount to make the game run no matter what sacrifices must be made, even if the sacrifices are too much that they are detrimental to the developer's intended experience. The Sinking City is not a bad game by any means, it just lacks a good amount of polish and a bit of variety when it comes to its gameplay mechanics, but to play it on Switch you'll have to make even more compromises than on the other systems.

What will remain an issue though are the awfully long loading times (loading the game from the title screen takes about 1 minute and a half), which makes dying all the more frustrating as you can imagine. Details also seem to have gotten lost since last June, but handheld mode manages to hide the graphical shortcomings a little at least. Compared to the other versions of the game, you'll see a lot more aliasing and pop-in issues, fewer pedestrians on the street it seems and a choppy framerate that doesn't go too low according to our plugin, but that is nonetheless quite annoying. It's nice to see so many non indie titles coming to Switch, even though it's not always the best way to experience them.

With its many technical shortcomings on PC, PS4 and Xbox One, we didn't expect the Switch version of The Sinking City to shine particularly but we still were curious to see how Frogwares had ported their game on Nintendo's console.
